| void transpose_5c133c() { |
| float3x4 res = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx); |
| void transpose_5c133c() { |
| float3x4 res = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx); |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos : SV_Position; |
| void transpose_5c133c() { |
| float3x4 res = float3x4((1.0f).xxxx, (1.0f).xxxx, (1.0f).xxxx); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| VertexOutput v = tint_symbol; |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| vertex_main_outputs v_2 = {v_1.pos}; |