| void transpose_70ca11() { |
| float3x2 res = float3x2(float2(1.0f), float2(1.0f), float2(1.0f)); |
| fragment void fragment_main() { |
| void transpose_70ca11() { |
| float3x2 res = float3x2(float2(1.0f), float2(1.0f), float2(1.0f)); |
| kernel void compute_main() { |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| void transpose_70ca11() { |
| float3x2 res = float3x2(float2(1.0f), float2(1.0f), float2(1.0f)); |
| VertexOutput vertex_main_inner() { |
| vertex vertex_main_outputs vertex_main() { |
| vertex_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.VertexOutput_pos = vertex_main_inner().pos; |
| return tint_wrapper_result; |