enable f16; | |
@group(0) @binding(0) var<storage, read_write> prevent_dce : i32; | |
fn transpose_7be8b2() -> i32 { | |
var res : mat2x2<f16> = transpose(mat2x2<f16>(1.0h, 1.0h, 1.0h, 1.0h)); | |
return select(0, 1, (res[0][0] == 0)); | |
} | |
@fragment | |
fn fragment_main() { | |
prevent_dce = transpose_7be8b2(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
prevent_dce = transpose_7be8b2(); | |
} | |
struct VertexOutput { | |
@builtin(position) | |
pos : vec4<f32>, | |
@location(0) @interpolate(flat) | |
prevent_dce : i32, | |
} | |
@vertex | |
fn vertex_main() -> VertexOutput { | |
var out : VertexOutput; | |
out.pos = vec4<f32>(); | |
out.prevent_dce = transpose_7be8b2(); | |
return out; | |
} |