| void transpose_dc671a() { |
| float4x4 res = float4x4(float4(1.0f), float4(1.0f), float4(1.0f), float4(1.0f)); |
| fragment void fragment_main() { |
| void transpose_dc671a() { |
| float4x4 res = float4x4(float4(1.0f), float4(1.0f), float4(1.0f), float4(1.0f)); |
| kernel void compute_main() { |
| void transpose_dc671a() { |
| float4x4 res = float4x4(float4(1.0f), float4(1.0f), float4(1.0f), float4(1.0f)); |
| VertexOutput vertex_main_inner() { |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |