blob: d9642c8fc3f6649ea8e1dbd26d62e08f141a601f [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
uint inner;
} v;
uint firstLeadingBit_f0779d() {
uint arg_0 = 1u;
uint v_1 = arg_0;
uint res = mix((mix(16u, 0u, ((v_1 & 4294901760u) == 0u)) | (mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u)) | (mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u)) | (mix(2u, 0u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u)) | mix(1u, 0u, ((((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) >> mix(2u, 0u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u))) & 2u) == 0u)))))), 4294967295u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) >> mix(2u, 0u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u))) == 0u));
return res;
}
void main() {
v.inner = firstLeadingBit_f0779d();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uint inner;
} v;
uint firstLeadingBit_f0779d() {
uint arg_0 = 1u;
uint v_1 = arg_0;
uint res = mix((mix(16u, 0u, ((v_1 & 4294901760u) == 0u)) | (mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u)) | (mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u)) | (mix(2u, 0u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u)) | mix(1u, 0u, ((((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) >> mix(2u, 0u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u))) & 2u) == 0u)))))), 4294967295u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) >> mix(2u, 0u, (((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) >> mix(8u, 0u, (((v_1 >> mix(16u, 0u, ((v_1 & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u))) == 0u));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = firstLeadingBit_f0779d();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
uint prevent_dce;
};
layout(location = 0) flat out uint tint_interstage_location0;
uint firstLeadingBit_f0779d() {
uint arg_0 = 1u;
uint v = arg_0;
uint res = mix((mix(16u, 0u, ((v & 4294901760u) == 0u)) | (mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u)) | (mix(4u, 0u, ((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u)) | (mix(2u, 0u, (((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u)) | mix(1u, 0u, ((((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) >> mix(2u, 0u, (((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u))) & 2u) == 0u)))))), 4294967295u, (((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) >> mix(2u, 0u, (((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) >> mix(4u, 0u, ((((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) >> mix(8u, 0u, (((v >> mix(16u, 0u, ((v & 4294901760u) == 0u))) & 65280u) == 0u))) & 240u) == 0u))) & 12u) == 0u))) == 0u));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = VertexOutput(vec4(0.0f), 0u);
v_1.pos = vec4(0.0f);
v_1.prevent_dce = firstLeadingBit_f0779d();
return v_1;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = v_2.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v_2.prevent_dce;
gl_PointSize = 1.0f;
}