blob: a57e2870334a6b23e567f720b743eac01f0baac8 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
ivec3 inner;
} v;
ivec3 insertBits_428b0b() {
ivec3 arg_0 = ivec3(1);
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
uint arg_3 = 1u;
ivec3 v_1 = arg_0;
ivec3 v_2 = arg_1;
uint v_3 = min(arg_2, 32u);
uint v_4 = min(arg_3, (32u - v_3));
int v_5 = int(v_3);
ivec3 res = bitfieldInsert(v_1, v_2, v_5, int(v_4));
return res;
}
void main() {
v.inner = insertBits_428b0b();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec3 inner;
} v;
ivec3 insertBits_428b0b() {
ivec3 arg_0 = ivec3(1);
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
uint arg_3 = 1u;
ivec3 v_1 = arg_0;
ivec3 v_2 = arg_1;
uint v_3 = min(arg_2, 32u);
uint v_4 = min(arg_3, (32u - v_3));
int v_5 = int(v_3);
ivec3 res = bitfieldInsert(v_1, v_2, v_5, int(v_4));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = insertBits_428b0b();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
ivec3 prevent_dce;
};
layout(location = 0) flat out ivec3 tint_interstage_location0;
ivec3 insertBits_428b0b() {
ivec3 arg_0 = ivec3(1);
ivec3 arg_1 = ivec3(1);
uint arg_2 = 1u;
uint arg_3 = 1u;
ivec3 v = arg_0;
ivec3 v_1 = arg_1;
uint v_2 = min(arg_2, 32u);
uint v_3 = min(arg_3, (32u - v_2));
int v_4 = int(v_2);
ivec3 res = bitfieldInsert(v, v_1, v_4, int(v_3));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_5 = VertexOutput(vec4(0.0f), ivec3(0));
v_5.pos = vec4(0.0f);
v_5.prevent_dce = insertBits_428b0b();
return v_5;
}
void main() {
VertexOutput v_6 = vertex_main_inner();
gl_Position = v_6.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v_6.prevent_dce;
gl_PointSize = 1.0f;
}