| struct modf_result_vec4_f32 { |
| vec4 arg_0 = vec4(-1.5f); |
| modf_result_vec4_f32 v = modf_result_vec4_f32(vec4(0.0f), vec4(0.0f)); |
| v.member_0 = modf(arg_0, v.whole); |
| modf_result_vec4_f32 res = v; |
| struct modf_result_vec4_f32 { |
| vec4 arg_0 = vec4(-1.5f); |
| modf_result_vec4_f32 v = modf_result_vec4_f32(vec4(0.0f), vec4(0.0f)); |
| v.member_0 = modf(arg_0, v.whole); |
| modf_result_vec4_f32 res = v; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| struct modf_result_vec4_f32 { |
| vec4 arg_0 = vec4(-1.5f); |
| modf_result_vec4_f32 v = modf_result_vec4_f32(vec4(0.0f), vec4(0.0f)); |
| v.member_0 = modf(arg_0, v.whole); |
| modf_result_vec4_f32 res = v; |
| VertexOutput vertex_main_inner() { |
| VertexOutput v_1 = VertexOutput(vec4(0.0f)); |
| gl_Position = vertex_main_inner().pos; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |