blob: 506acf97c2d12c746919b4ac676f5b5658fa4a93 [file] [log] [blame]
//
// fragment_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
f16vec3 inner;
} v;
f16vec3 sinh_0908c1() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 res = sinh(arg_0);
return res;
}
void main() {
v.inner = sinh_0908c1();
}
//
// compute_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
f16vec3 inner;
} v;
f16vec3 sinh_0908c1() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 res = sinh(arg_0);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = sinh_0908c1();
}
//
// vertex_main
//
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct VertexOutput {
vec4 pos;
f16vec3 prevent_dce;
};
layout(location = 0) flat out f16vec3 tint_interstage_location0;
f16vec3 sinh_0908c1() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 res = sinh(arg_0);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = VertexOutput(vec4(0.0f), f16vec3(0.0hf));
v.pos = vec4(0.0f);
v.prevent_dce = sinh_0908c1();
return v;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = v_1.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v_1.prevent_dce;
gl_PointSize = 1.0f;
}