| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer f_prevent_dce_block_ssbo { |
| vec3 inner; |
| } v; |
| vec3 smoothstep_aad1db() { |
| vec3 arg_0 = vec3(2.0f); |
| vec3 arg_1 = vec3(4.0f); |
| vec3 arg_2 = vec3(3.0f); |
| vec3 v_1 = arg_0; |
| vec3 v_2 = clamp(((arg_2 - v_1) / (arg_1 - v_1)), vec3(0.0f), vec3(1.0f)); |
| vec3 res = (v_2 * (v_2 * (vec3(3.0f) - (vec3(2.0f) * v_2)))); |
| return res; |
| } |
| void main() { |
| v.inner = smoothstep_aad1db(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec3 inner; |
| } v; |
| vec3 smoothstep_aad1db() { |
| vec3 arg_0 = vec3(2.0f); |
| vec3 arg_1 = vec3(4.0f); |
| vec3 arg_2 = vec3(3.0f); |
| vec3 v_1 = arg_0; |
| vec3 v_2 = clamp(((arg_2 - v_1) / (arg_1 - v_1)), vec3(0.0f), vec3(1.0f)); |
| vec3 res = (v_2 * (v_2 * (vec3(3.0f) - (vec3(2.0f) * v_2)))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = smoothstep_aad1db(); |
| } |
| // |
| // vertex_main |
| // |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec3 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out vec3 tint_interstage_location0; |
| vec3 smoothstep_aad1db() { |
| vec3 arg_0 = vec3(2.0f); |
| vec3 arg_1 = vec3(4.0f); |
| vec3 arg_2 = vec3(3.0f); |
| vec3 v = arg_0; |
| vec3 v_1 = clamp(((arg_2 - v) / (arg_1 - v)), vec3(0.0f), vec3(1.0f)); |
| vec3 res = (v_1 * (v_1 * (vec3(3.0f) - (vec3(2.0f) * v_1)))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput v_2 = VertexOutput(vec4(0.0f), vec3(0.0f)); |
| v_2.pos = vec4(0.0f); |
| v_2.prevent_dce = smoothstep_aad1db(); |
| return v_2; |
| } |
| void main() { |
| VertexOutput v_3 = vertex_main_inner(); |
| gl_Position = v_3.pos; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| tint_interstage_location0 = v_3.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |