blob: 9e4c3ea1812b50a0f059956286337c5290aac961 [file] [log] [blame]
//
// fragment_main
//
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
vec4 textureGatherCompare_60d2d1() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
vec4 res = textureGather(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
v.inner = textureGatherCompare_60d2d1();
}
//
// compute_main
//
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
vec4 textureGatherCompare_60d2d1() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
vec4 res = textureGather(arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureGatherCompare_60d2d1();
}
//
// vertex_main
//
#version 460
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
uniform highp samplerCubeArrayShadow arg_0_arg_1;
layout(location = 0) flat out vec4 tint_interstage_location0;
vec4 textureGatherCompare_60d2d1() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
vec4 res = textureGather(arg_0_arg_1, vec4(v, float(arg_3)), v_1);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_2 = VertexOutput(vec4(0.0f), vec4(0.0f));
v_2.pos = vec4(0.0f);
v_2.prevent_dce = textureGatherCompare_60d2d1();
return v_2;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = v_3.pos;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
tint_interstage_location0 = v_3.prevent_dce;
gl_PointSize = 1.0f;
}