#version 310 es | |
precision highp float; | |
precision highp int; | |
struct In { | |
vec4 pos; | |
vec4 uv; | |
vec4 fbf; | |
}; | |
layout(location = 0) in vec4 tint_interstage_location0; | |
in vec4 f_Input; | |
void g(float a, float b, float c) { | |
} | |
void f_inner(In v) { | |
g(v.pos.x, v.uv.x, v.fbf.y); | |
} | |
void main() { | |
f_inner(In(gl_FragCoord, tint_interstage_location0, f_Input)); | |
} |