blob: 8345537f9a3931c9206a594f6e84375db3609064 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct In {
vec4 pos;
vec4 uv;
vec4 fbf;
};
layout(location = 0) in vec4 tint_interstage_location0;
in vec4 f_Input;
void g(float a, float b, float c) {
}
void f_inner(In v) {
g(v.pos.x, v.uv.x, v.fbf.y);
}
void main() {
f_inner(In(gl_FragCoord, tint_interstage_location0, f_Input));
}