#version 310 es | |
shared int zero[3]; | |
void main_inner(uint tint_local_index) { | |
if ((tint_local_index < 3u)) { | |
zero[tint_local_index] = 0; | |
} | |
barrier(); | |
int v[3] = zero; | |
} | |
layout(local_size_x = 10, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
main_inner(gl_LocalInvocationIndex); | |
} |