blob: d7439d7635466c0d14f6ee60eade7a848c4aa2ad [file] [log] [blame]
#version 310 es
struct tint_push_constant_struct {
float user_constant;
uint tint_first_instance;
};
layout(location = 0) uniform tint_push_constant_struct tint_push_constants;
vec4 main_inner(uint b) {
float v = tint_push_constants.user_constant;
return vec4((v + float(b)));
}
void main() {
uint v_1 = uint(gl_InstanceID);
gl_Position = main_inner((v_1 + tint_push_constants.tint_first_instance));
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}