commit | 497df7b7d2376fe5a2131a6d88cf1236e38c790f | [log] [tgz] |
---|---|---|
author | Jim Blackler <jimblackler@google.com> | Fri May 31 17:00:58 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 31 17:00:58 2024 +0000 |
tree | ff33b359ed70ca9a69efe0eb42533b4d08b5f0db | |
parent | 388c18448936972281fdb23ffab40e9b593f4660 [diff] |
Complete the Kotlin bindings for ART Android Apps Definitions for Kotlin-side API. Bug: 307286150 Change-Id: I5171958caf656f23941da2a8d2e99fc5a68802c8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/188561 Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.