| int tint_first_leading_bit(int v) { |
| uint x = ((v < 0) ? uint(~(v)) : uint(v)); |
| const uint b16 = (bool((x & 4294901760u)) ? 16u : 0u); |
| x = (x >> b16); |
| const uint b8 = (bool((x & 65280u)) ? 8u : 0u); |
| x = (x >> b8); |
| const uint b4 = (bool((x & 240u)) ? 4u : 0u); |
| x = (x >> b4); |
| const uint b2 = (bool((x & 12u)) ? 2u : 0u); |
| x = (x >> b2); |
| const uint b1 = (bool((x & 2u)) ? 1u : 0u); |
| const uint is_zero = ((x == 0u) ? 4294967295u : 0u); |
| return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0, space2); |
| |
| void firstLeadingBit_57a1a3() { |
| int arg_0 = 1; |
| int res = tint_first_leading_bit(arg_0); |
| prevent_dce.Store(0u, asuint(res)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| firstLeadingBit_57a1a3(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| firstLeadingBit_57a1a3(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| firstLeadingBit_57a1a3(); |
| return; |
| } |