blob: 2cd3236c2fcb14e92554fb36656e96f97d3296f0 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba16uint, read_write>;
fn textureLoad_02c48d() {
var arg_1 = vec3<u32>(1u);
var res : vec4<u32> = textureLoad(arg_0, arg_1);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_02c48d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_02c48d();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_02c48d();
}