blob: 278e13027955d08efbd6a93227f165425d579daa [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSampleCompare_dec064() {
float2 arg_2 = (1.0f).xx;
float arg_3 = 1.0f;
float res = arg_0.SampleCmp(arg_1, arg_2, arg_3, int2((1).xx));
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSampleCompare_dec064();
return;
}