blob: 8965ba216ed912ddc604e166a6f6ffa99ff6ae88 [file] [log] [blame]
#version 310 es
#extension GL_EXT_blend_func_extended : require
precision highp float;
layout(location = 0) in vec4 a_1;
layout(location = 1) in vec4 b_1;
layout(location = 0, index = 0) out vec4 color_1;
layout(location = 0, index = 1) out vec4 blend_1;
struct FragInput {
vec4 a;
vec4 b;
};
struct FragOutput {
vec4 color;
vec4 blend;
};
FragOutput frag_main(FragInput tint_symbol) {
FragOutput tint_symbol_1 = FragOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
tint_symbol_1.color = tint_symbol.a;
tint_symbol_1.blend = tint_symbol.b;
return tint_symbol_1;
}
void main() {
FragInput tint_symbol_2 = FragInput(a_1, b_1);
FragOutput inner_result = frag_main(tint_symbol_2);
color_1 = inner_result.color;
blend_1 = inner_result.blend;
return;
}