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dawn
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498189e2dd635668efd4b5e261f3222cd82141a2
/
.
/
test
/
tint
/
types
/
buffers
/
uniform.wgsl.expected.glsl
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#version 310 es
precision highp
float
;
layout
(
binding
=
0
,
std140
)
uniform weights_block_ubo
{
vec2 inner
;
}
weights
;
void
tint_symbol
()
{
float
a
=
weights
.
inner
[
0
];
}
void
main
()
{
tint_symbol
();
return
;
}