blob: ff531f4b7059089245b9deaca4895ccd4637e5af [file] [log] [blame]
#version 310 es
precision highp float;
layout(binding = 0, std140) uniform weights_block_ubo {
vec2 inner;
} weights;
void tint_symbol() {
float a = weights.inner[0];
}
void main() {
tint_symbol();
return;
}