#include <metal_stdlib> | |
using namespace metal; | |
struct tint_module_vars_struct { | |
thread float4* gl_Position; | |
}; | |
struct main_out { | |
float4 gl_Position [[position]]; | |
}; | |
void main_1(tint_module_vars_struct tint_module_vars) { | |
(*tint_module_vars.gl_Position) = float4(0.0f); | |
} | |
vertex main_out tint_symbol() { | |
thread float4 gl_Position = 0.0f; | |
tint_module_vars_struct const tint_module_vars = {.gl_Position=(&gl_Position)}; | |
main_1(tint_module_vars); | |
return {.gl_Position=(*tint_module_vars.gl_Position)}; | |
} |