commit | 49ba6bde36a402da58d4f404bf5337d6b3cd0e29 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Aug 11 08:28:19 2023 +0000 |
committer | Ben Clayton <bclayton@google.com> | Fri Aug 11 08:28:19 2023 +0000 |
tree | 42edc5bc5e1162bb375ca685f066408e255c879c | |
parent | 5852336cd095637d86ea62453aba93101af7a9ac [diff] |
[ir][spirv-writer] Clamp frag_depth if requested Add this to the SPIR-V shader IO transform. Bug: tint:1906 Change-Id: If82741da0bf06f3963ecc8ca54a9fcd842578bdb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/145940 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.