blob: bf1b4abd58b606c1ce2cdde13e31d98886b7f857 [file] [log] [blame]
Texture1D<int4> arg_0 : register(t0);
void d() {
Texture1D<int4> v = arg_0;
int v_1 = int(int(1));
int4 v_2 = int4(v.Load(int2(v_1, int(int(0)))));
float l = 0.14112000167369842529f;
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
}