blob: bef8608dc2e3b535a8e3126c90178cc8a34ad5ba [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_1bc5ab() {
RWTexture3D<float4> v = arg_0;
float4 res = float4(v.Load(int4(int3((1u).xxx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1bc5ab()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1bc5ab()));
}