blob: 30db75d377351f2e6eaca65aed96d09b0289fbf0 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_2eaf31() {
RWTexture2D<int4> v = arg_0;
int4 res = int4(v.Load(int3(int2((1u).xx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_2eaf31()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_2eaf31()));
}