blob: fc3036f61c3544b1d315ff734bac987ef3750d77 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_84a438() {
RWTexture2D<uint4> v = arg_0;
uint4 res = uint4(v.Load(int3(int2((int(1)).xx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_84a438());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_84a438());
}