blob: 4b9ef81842b527d5a48e1dd3937cc4c71a197302 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_d0e351() {
RWTexture2DArray<uint4> v = arg_0;
int2 v_1 = int2((1u).xx);
uint4 res = uint4(v.Load(int4(v_1, int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_d0e351());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_d0e351());
}