blob: 8bec8fc83b758aaef29f651ca956fcbd3e1851ee [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_d37a08() {
RWTexture2DArray<uint4> v = arg_0;
int2 v_1 = int2((int(1)).xx);
uint4 res = uint4(v.Load(int4(v_1, int(1u), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_d37a08());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_d37a08());
}