blob: b82d7d506c9860e39f0c34dbd114af9e75f04ccd [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_d8be5a() {
RWTexture1D<int4> v = arg_0;
int4 res = int4(v.Load(int2(int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d8be5a()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d8be5a()));
}