blob: 3ac1b9a3ec5c9d75cd1267c2eb98f3eb26d9c469 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f92c2d() {
RWTexture2D<float4> v = arg_0;
float4 res = float4(v.Load(int3(int2((int(1)).xx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f92c2d()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f92c2d()));
}