blob: 5c251a9946276232b1f4ce8c54d91f844deb17e2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_4703d0() {
Texture2DArray v = arg_0;
SamplerState v_1 = arg_1;
float res = v.Sample(v_1, float3((1.0f).xx, float(1u)), (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_4703d0()));
}