blob: 9ff4d9f6e3005121d67630ad855f2a470217b008 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_c2f4e8() {
TextureCubeArray v = arg_0;
SamplerState v_1 = arg_1;
float res = v.Sample(v_1, float4((1.0f).xxx, float(int(1))));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_c2f4e8()));
}