blob: eeb68363bd0e4008b4982521ac72969cf06014c2 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_9dbb51() {
Texture2DArray<float4> v = arg_0;
SamplerState v_1 = arg_1;
float4 res = v.SampleBias(v_1, float3((1.0f).xx, float(int(1))), 1.0f, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_9dbb51()));
}