blob: bcfae13d56339598bc93fe81d11f71077419ed1b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_dd431d() {
Texture2DArray v = arg_0;
SamplerComparisonState v_1 = arg_1;
float res = v.SampleCmp(v_1, float3((1.0f).xx, float(int(1))), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_dd431d()));
}