blob: b683c01b4707f762865700853c02bd50a4781be4 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_0148bd() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_0148bd();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0148bd();
}