blob: 2505a41a19f1a78eaaa670cba5d08a1c6a6f9a49 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_158cf0() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_158cf0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_158cf0();
}