blob: 73a656bd9e8151cca40af0aeb2fd1f0e0016cc40 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1a6c0b() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_1a6c0b();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a6c0b();
}