blob: 8223d4fbcb006b2a0bc5844d54f1872e159d9b24 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_258ab0() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_258ab0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_258ab0();
}