blob: 83b020a3c2ee6ee3e27e7e0d2c3649023787a919 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_330b7c() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_330b7c();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_330b7c();
}