blob: cd8ee6be16c72bf6cd03d0641363d218b3612363 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_3310d3() {
RWTexture2DArray<float4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_3310d3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3310d3();
}