blob: 2a14cd6d930c04cf1a3d04abbc04823c6cc614d7 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_5841f8() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_5841f8();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5841f8();
}