blob: ae1473a256071b86f336d026b0d1ef3bc7161433 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_72fa64() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_72fa64();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_72fa64();
}