blob: fd0d5b200b5b9be57ef3320cd45d4574bf17ec6e [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_75bbd5() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((int(1)).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_75bbd5();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_75bbd5();
}