blob: 5b6005c1825770a519eece01f049b83dd66cdd2f [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_7cec8d() {
RWTexture2DArray<int4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_7cec8d();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7cec8d();
}