RWTexture2DArray<int4> arg_0 : register(u0, space1); | |
void textureStore_84d435() { | |
RWTexture2DArray<int4> v = arg_0; | |
v[int3((int(1)).xx, int(int(1)))] = (int(1)).xxxx; | |
} | |
void fragment_main() { | |
textureStore_84d435(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_84d435(); | |
} | |