blob: 0d30410e358f5f1bb2620b9f4c66549f66fc1a7c [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_aedea3() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_aedea3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_aedea3();
}