blob: e8cf312852e0bf8ba380883dabc4761d2c5b5cee [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_b286b4() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_b286b4();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b286b4();
}