blob: ab95ece088651a3d828db8f20f9d80df27eee2fc [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_bc1423() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(int(1)))] = (1u).xxxx;
}
void fragment_main() {
textureStore_bc1423();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_bc1423();
}