blob: 36c43b648ce5b7132928bf550c9c883bd48e4325 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_c06463() {
RWTexture2DArray<float4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_c06463();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c06463();
}