blob: 530fc4c7f0d1908140c40947a826a3badaf1e065 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_fbf53f() {
RWTexture2DArray<int4> v = arg_0;
v[int3((int(1)).xx, int(int(1)))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_fbf53f();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_fbf53f();
}