blob: 0f0d7cd31b9093189414040201b4eeb06c2bce2a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_b4d6c4() {
uint2 arg_1 = (1u).xx;
RWTexture2D<float4> v = arg_0;
float4 res = float4(v.Load(int3(int2(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b4d6c4()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b4d6c4()));
}